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1. CONCORD as a Capsuleer Career - in Player Features and Ideas Discussion [original thread]
Iudicium Vastus wrote: We certainly do have a lack of player policing & law enforcement play-styles. Not even the bounty hunter career is viable to any degree. We do need a counter-play to pirate. Yeah. A counterpart on the side of the la...
- by Duncan Ringill - at 2014.05.18 00:50:00
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2. CONCORD as a Capsuleer Career - in Player Features and Ideas Discussion [original thread]
Well, if we're going to honor all the tropes of televised police work, it wouldn't be possible to complete a CONCORD mission without visiting a strip club. You would also be partnered with a grizzled, by the book cop two weeks from retirement who ...
- by Duncan Ringill - at 2014.05.17 19:50:00
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3. CONCORD as a Capsuleer Career - in Player Features and Ideas Discussion [original thread]
[CONCORD intercept-decrypt transcription] SGT Bagler: "Sure, we've got the sniffer data. But how come we're spooking after a rich wirehead who never stepped outside the law? Other than that dust-up in Jita, I mean; that was a stray shot. Wh...
- by Duncan Ringill - at 2014.05.17 02:04:00
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4. CONCORD as a Capsuleer Career - in Player Features and Ideas Discussion [original thread]
Damn. Skins available through the CONCORD LP store could put flashing lights on several different hulls.
- by Duncan Ringill - at 2014.05.13 21:07:00
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5. CONCORD as a Capsuleer Career - in Player Features and Ideas Discussion [original thread]
Perhaps for symmetry with other career paths, these player hunts only come up as (and as often as) storyline missions.
- by Duncan Ringill - at 2014.05.13 20:49:00
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6. CONCORD as a Capsuleer Career - in Player Features and Ideas Discussion [original thread]
ISD please delete: edits turning into multiple posts
- by Duncan Ringill - at 2014.05.12 23:57:00
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7. CONCORD as a Capsuleer Career - in Player Features and Ideas Discussion [original thread]
ISD please delete: edits turning into multiple posts
- by Duncan Ringill - at 2014.05.12 23:56:00
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8. CONCORD as a Capsuleer Career - in Player Features and Ideas Discussion [original thread]
delete: boneheaded
- by Duncan Ringill - at 2014.05.12 23:53:00
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9. CONCORD as a Capsuleer Career - in Player Features and Ideas Discussion [original thread]
TigerXtrm wrote: Also anyone 'working' for CONCORD should never be allowed to pod someone. CONCORD doesn't pod you, so neither should their mercenaries... NPC pirates don't pod you, either, but players sure will. I like the idea of that balan...
- by Duncan Ringill - at 2014.05.12 23:44:00
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10. CONCORD as a Capsuleer Career - in Player Features and Ideas Discussion [original thread]
Rowells wrote: would there be the option to have corrupt police? The possibilities.... Wow. The corrupt special agent's name could turn up as a bounty once a sufficient standings loss registered. In The Hunt For Red October , I think the li...
- by Duncan Ringill - at 2014.05.12 22:37:00
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11. CONCORD as a Capsuleer Career - in Player Features and Ideas Discussion [original thread]
I wouldn't want to invalidate the pirate lifestyle, but I think it could be as exciting to play the cop as the robber.
- by Duncan Ringill - at 2014.05.10 23:40:00
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12. CONCORD as a Capsuleer Career - in Player Features and Ideas Discussion [original thread]
CONCORD responds to aggression in hisec, pursues known criminals and attacks illegal facilities. We see at the gates that agents have faction hulls appropriate to the associated empire space, so let's create at least four career flavors. A player ...
- by Duncan Ringill - at 2014.05.10 19:28:00
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13. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
PiS . Seriously, my eyeballs are turning yellow over here.
- by Duncan Ringill - at 2014.04.27 11:25:00
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